LogicBots Program your robot to go through mazes. May be worth pointing out that the one on Kongregate, the flash version is free (contains 17 levels) and the one on its own site is paid with a demo (10 levels and 60 more if you buy it)." Different graphical style, I think it's easier to understand. Here's commentary from main_gi: "The "original" version I pointed to for LB is the updated one, actually (2015, 2012). Light-bot [Light-bot 2 [Claims to have recursion (it looks like each puzzle is rated for how much "basics", "recursion", "conditionals", "expert" it is). KOHCTPYKTOP [silicon simulator with NPN and PNP gates, flip-flops, propagation delay Human Resource Machine Same art-style as "World of Goo" because it's the same developers. One review said (I'm paraphrasing): "why play the game when you could simply just start to learn programming for real?" so it might make a great introduction to programming, even if it might go too far for some players. This ranks among the most programming intensive on this list. Hack-n-Slash 2D RPG with text-based object-oriented programming. Gunpoint "Gunpoint isn't a programming game per se, but it offers an interesting mechanic which allows you to rewrite most triggers and activation effects for practically every object in any given level." thanks PrettzL! It looks like a re-wiring game and at first glance reminds me of KOHCTPYKTOP. The Great Permutator conditional conveyor belts Greenlight: God Is A Cube program nanocubes to turn, see walls, go forward, and annihilate all civilization as we know it. Gnomoria control NPC flow (semi-programming) Gladiabots AI Combat Arena "It's a competitive strategy game where you program your robot squad and send them in online battles." GFX47 Has negative reviews, but very intriguing! Farlight Explorers At first glance this is a gorgeous Factorio look-alike + spaceships. Frozen Synapse program team unit movements/delays for simultaneous turn action [and demonstrated in this youtube video! I haven't drilled into how extensive this system is, but it certainly is worth looking at. But it also includes a node-based visual programming system as described here on their website. Demo [- Folk Tale This game is a city builder with a hero or group RPG. It can be a little tedious organizing things even early game but seeing other people's meticulous designs is inspiring. Factorio [Factorio Steam Greenlight Concept I bought this and can say it's not bad. The way you manipulate things it by writing actual code!" *****id Else Heart.break() ".manipulate all the objects in the game like doors, elevators, drinks, etc. Dwarf Fortress [control NPC flow (semi-programming) Of course, almost anything can be made into a programming experience - if you try hard enough: Dwarfs control NPC flow (semi-programming) Darwinbots Programming and/or mutation (see genetic algorithms). The Codex of Alchemical Engineering [- Sid Meier's Colonization supply chains between cities Carnage Heart (autonomous battle bot sim) If you have a game that meets these criteria (or know of other criteria I should be including), please post here! Also Robocom allows hacking enemy bots like a virus.Ħ) Recursion. al.)ĥ) Hacking (taking a program and modifying it to suite - I think that's what Hack-n-Slash is offering along with real programming). Admittedly some that made it on the list are not strictly programming - but have elements of programming in them, like:ġ) Instructions to be executed in order (RoboCom, Carnage Heart are obvious ones)Ģ) Conditional branching (Spacechem, Manufactoria, Robocom, Carnage Heart)ģ) Synchronization (which is really a conditional "stay here until" - Spacechem)Ĥ) Manufacturing Architectural design, and NPC flow control (which approximates data flow diagrams: Prison Architect, et. I've been wondering about where to draw the fuzzy line of what qualifies for "programming game". I don't have time to wade through the list in this link. If you do - please list your favorites in the thread. Programming Games Wiki If you have time to wade through this you might find something. Here is a related wiki for programming games (thanks TheVoiid!). But they do provide a "plan ahead" experience which is very much like programming. at., control NPC flow type games I've hesitated to list (and probably will ignore further listings in that genre). The Dwarf Fortress, Gnomoria, Prison Architect, et. Maybe Minecraft does - I haven't played with that one recently after the math operators came out. It reminds me of Sid Meier's Colonization which also has path programming.īut Spacechem has conditional tests, and I can't think of any other games which do that. I've been recently playing a lot of Patrician III, which has path (route) programming, but no conditional testing.
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